Today I Die

Since even before I Wish I Were the Moon, Daniel Benmergui has been answering an interesting question: What are the narrative possibilities of a game where the player's only method of interaction is to move objects from place to place, one at a time?

I Wish I Were the Moon solved the problem by offering several different endings, with a simple means of reaching each one. It was charming, and inspiring in its clean originality, but it left an unwritten question: What if these same interaction techniques were applied to a single purpose? What if it all added up to something greater?

 This is that game. With nothing onscreen but a few blocky characters and a short poem, Today I Die carves a slice out of an existential nightmare and serves it to you raw. You could classify it as an adventure game or a puzzle game, but it doesn't feel like it should be pigeon-holed with anything. The solutions are so well-integrated, applied with such holistic grace. You won't even realize how many jigsaw pieces are displaced until you discover how they fit together.
Inflated low-resolution sprites have become a shorthand for interactive narrative experiments. See Gray, Don't Look Back, and The Majesty of Colors for examples. Without complex characters and animation to distract you, the direct spark between player and game calls focus. Your brain turns on because it has to, in order to make sense of the visuals.

As satisfying as each moment is, Today I Die is still a very short ride. The exciting thing, more than the game itself, is the path it blazes—a true integration of story and interplay, unmanageable by any other medium but games. If this is a poem, imagine a novel. Somewhere, a budding game designer is playing Today I Die, brain suddenly burning with the possibilities.

Tuesday, March 30, 2010 at 9:45 PM , 0 Comments


Blueberry Garden is a short experimental game about curiosity and exploration. You take on the role of a creature investigating a mysterious world to find out what is going on there. It’s probably not very much like anything you’ve played before but I hope you will find it enjoyable!

There is a demo version there too, so that you can make sure the game runs on your computer. The demo got no ending or goal though so don’t play it too much please, that would only ruin the experience I think.

Awards

•Independent Games Festival “Seumas McNally Grand Prize”, 2009
•Swedish Game Awards “Best Innovation”, 2008

What people have said about it

“Erik’s Blueberry Garden is a playground of exploration and oddities. It’s beautifully calming yet fast-paced. It’s like every platformer you’ve ever experienced yet nothing like anything you’ve ever played. Most importantly, Blueberry Garden is definitely worthy of the prize bestowed upon it.” — Michael Rose, IndieGames.com

“Blueberry Garden was so beautiful I almost wanted to put it in a ribbon-wrapped box with a kitten and cry a little. And, it felt, a perfect coda to the week – showing the entire spread of games on offer – from the brash and brutal stimulations of the big boys, to a dainty little piece of indy magic.” — Bobbie Johnson, guardian.co.uk
“To return to my original comment, Blueberry Garden is your typical indie game, but in the best sense possible. It’s original and innovative whilst taking the finest parts of a well-tread genre and expanding them to show what can still be done to keep it fresh and involving.” — Rowan Davies, The Dead Pixel Post

“The first thing that striked me about BG was the sense of wonder i felt while walking in the garden. I felt like the world was without borders, and without real barriers. The more fruits i found, the more i was looking for more of them.” — Alessandro Toffoli

“A brilliant game concept that is executed with precision and presented beautifully. Intertwines graphics, sound and gameplay and evokes the feeling that the game world is truly alive.” — Swedish Game Awards Jury
“Blueberry Garden is a one-of-a-kind experience that you shouldn’t pass up. With multiple attempts, the game offers a few hours of excellent and challenging problem-solving adventuring. Despite its short length, the magically evolving garden and joyous drive for exploration it instills makes this game worth every cent of its incredibly affordable $5 price tag.” — Nathan Meunier, GreenPixels
“Blueberry Garden is a one-of-a-kind experience and a star of the indie gaming community. It preserves some of gaming’s most cherished elements — exploration, creativity, and discovery — and does so with a subtle artistic style we so rarely see in games today.” — John Bardinelli, JayIsGames

Monday, March 29, 2010 at 12:57 AM , 0 Comments

Are You Out Of Your Own World?

Hello! This is my very first post. What do you think am i supposed to post on my first blog post?

at 12:50 AM , 0 Comments